The
second lecture/reading was at 2:30, and this one was titled “Play to Win:
Graphic Novel Games”. In this case the comics had a particular relation with
the world of video games. I have to say that I am not a big fan of video games,
but I did find this lecture/reading surprisingly appealing because is another
approach to make comics that I never thought of. The concept here was to make
interactive comics either solving a problem or figuring out the way to get to
the end of it. I think that these types of comics are fun in design and in some
way instructive, and can definitively have an interesting narrative.
The
first author was the charismatic Gene Luen Yang, who presented his book “Secret
Coders: Paths and Portals”. I have to say that this is a really smart book,
which is totally instructional because it introduces you to the field of
coding. As he said, the book was thought to be in a series of thin books
because in that way the reader will have time to code that is written at the
end of every chapter. In this way the book becomes totally interactive and
instructive at the same time. The second author was Ryan North, who was
presenting the book “Romeo and or Juliet”. This book functions as a choice
story, where that the reader can pick the direction of the narrative; guiding
the same to different or same outcomes. The beauty of these books is that they
work as puzzles to be solved.











